Valorant’s newest agent, Gekko, has received his first set of balance changes in patch 6.06. Riot Games made some ability changes to the initiator agent that will impact his clutch potential.
Specifically, Gekko’s Mosh Pit ability now deals less damage to objects, making it unable to single-handedly take down Killjoy’s Lockdown ultimate. Players who rely on Gekko’s Wingman ability will also have to adjust, as he can no longer clutch rounds on his own. While these may seem like small changes, they will likely have a significant impact on Gekko’s performance in-game.
According to Valorant’s community manager Jo-Ellen “Riot JoEllenPDF” Argon, Gekko’s Mosh Pit ability was performing inconsistently compared to other initiator abilities, which is why the recent changes were implemented. The ability can still be used to clear out enemy agents, but it can no longer be relied on to take down Killjoy’s Lockdown ultimate.
Gekko mains will now need to combine his Mosh Pit with another piece of agent utility to destroy Killjoy’s space-controlling ultimate.
The second significant change involves Gekko’s Wingman ability. While it was primarily used to search for enemy agents he can concuss, most players were using it to plant and defuse the spike. However, since Wingman will now always die if he is the last alive, Gekko can no longer clutch rounds with last-second defuse attempts.
This will likely have a big impact on Gekko’s playstyle and may require players to adjust their strategies when using the initiator agent.
Changes to Mosh Pit ability:
- Deals less damage to objects
- Unable to single-handedly take down Killjoy’s Lockdown ultimate
- Still effective in clearing out enemy agents
Changes to Wingman ability:
- Always dies if he is the last alive
- No longer able to clutch rounds with last-second defuse attempts
- Primarily used to search for enemy agents he can concuss and plant/defuse the spike